Sigewinne
HP: 13348 ATK: 192 DEF:500
Ascension: 28.8% HP
E
CD: 18 s
Throws a bouncing water ball.
When hitting an enemy, it deals damage based on Sigewinne's maximum health.
Upon hitting, it heals all characters in the team except Sigewinne.
After bouncing five times, the water ball disappears and heals Sigewinne based on her health.
If there are no enemies, the water ball bounces nearby, with only one water ball existing at a time.
Hold: Aim and charge to throw a bigger and more powerful water ball!
The longer the hold, the larger the water ball grows, up to two levels.
Each level increases the damage dealt by 5% and the healing amount by 5%.
After bouncing, the water ball decreases in size by one level until it returns to normal.
Weaker enemies hit by a larger water ball will be immobilized and unable to move.
Additionally, when Sigewinne releases her ability, two "Sourcewater Droplets" will be generated nearby.
For each Sourcewater Droplet absorbed, she gains a bond equal to 10% of her maximum health.
When the Bond of Life is cleared, for every 2,000 points cleared, Sigewinne regains 1 energy point, up to a maximum of 5 points.
Lv10
Water Ball Bounce Damage: 4.1% of HP
Water Ball Healing: 5.04% of HPr + 593
Q
CD: 18 s
Energy Cost: 70
Deals damage forward, spraying for 2.5 seconds, in a hydrating manner.
During the ultimate ability, can absorb up to 2 nearby Sourcewater Droplets.
Lv10: 21.2% of max HP, 6 instances of damage.
Talent 1
When using E, Sigewinne is granted a "Semi-Forced Rest" buff lasting 18 seconds.
During this period, Sigewinne gains an 8% Hydro damage bonus and 10 stacks of "Rest" counters.
For characters other than Sigewinne who are in the team's backline, when they deal damage with E,
they consume one stack of counters to enhance the damage dealt by E.
For every 1,000 points of Sigewinne's health exceeding 30,000, increase the enhancement by 65 points, up to a maximum of 1,800 base area.
Talent 2
Based on the total Bond of Life of all characters currently in the team,
Sigewinne receives a healing bonus. She gains a 3% healing bonus for every 1,000 points of the Bond, up to a maximum of 30%.
Talent 3
In underwater, when the current character on the field's health drops below 50%,
they are healed over 2.5 seconds. In the following 10 seconds, all of that character's resistances are reduced by 10%. This effect can occur once every 20 seconds.
C1
The droplets from E can bounce three additional times, and the first three bounces do not reduce the size of the water ball.
Each bounce grants Sigewinne one stack of the "Rest" counter.
C2
When E or Q is released, generate a damage absorption shield equal to 30% of the maximum health in the form of a water ball shield, lasting until the release is complete.
Additionally, when the water ball from E or Q hits an enemy, that enemy's water resistance is reduced by 35%, lasting 8 seconds.
C4
Increase the duration of the ultimate ability by +3 seconds.
C6
When healing, based on maximum health, grant Crit Rate and Crit DMG.
For every 1,000 health, grant 0.7% Crit rate and 1.6% Crit Damage, lasting 15 seconds.
The ultimate ability has an additional 20% Crit Rate and 110% Crit Damage.