Imbibitor Lunae was the primary catalyst for what's happening with the DPS Ranking and is the culmination of the issues with comparing units without full teams as a definitive resource.
Lunae is most accurately calculated using many more Skill Points than other characters as that's exactly how you play him in the game. Calculating him without this feature would be wildly inaccurate and unhelpful as it would go against his realistic playstyle.
This is an issue as Lunae's solo calculations are much higher than other characters. The reason for this is his solo calculations consume - compared to other characters - far more of the team's resources, putting our team in an impossible situation. We either could misrepresent the character with a rotation no one will use to put him on the level of other characters or add him with his full rotation that consumes most of the teams' resources which is unfair in a separate way.
Unfortunately this issue is not exclusive to Lunae and has popped up a few times which our team has done its best to listen to feedback on but Lunae unfortunately has no solution we can spot, being the final push behind this decision.
That's why we were worried that some players would just look at the graph, pull for him, and then regret it. Why?
He requires a very specific team built around him combined with a very specific playstyle which is caused by his massive Skill Points consumption. Furthermore, he is more challenging to play on auto due to the AI stealing his much desired SP and granting them to other characters e.g. Pela a character a player would use the basic on might use the skill. This can lead to underwhelming DHIL auto results.
Moving forward
While the DPS Ranking will be removed in some time, our calcs aren't going anywhere!
We are currently working on
a massive overhaul of our character profile that will make it easier to navigate and contain way more information - the calculations for each character will actually be moved there, so you can still check how they're performing.
We're simply removing the easy way to screenshot the graph and spread it without the necessary explanations.
Here's a list of new features that will be added to each character profile within the next 6 weeks:
- Making a visual overhaul to improve readability,
- Adding a slider to the skills, so you can easily check values for each level (this is probably the most requested feature),
- Adding the damage number graphs for each Eidolon - both in Single Target and Blast scenarios,
- Adding an introduction section that gives an overview about the character, their pros and cons etc,
- Incorporating the MoC Analytics data into the profile so you can not only browse the most popular teams used there, but also check the cycle clear time, relics, and all the plethora of information we have on the MoC Analytics page!
Also, we will be investigating the ability to add team-based simulation information to the website, but they will never be directly compared like we were comparing the Solo simulations.