thanhdonguyen01
Senior Member
Do thu game hypercasual giờ toàn từ ads chứ inapp purchase đáng bao nhiêu
Cho nên Unity nó làm sao biết được, nó cứ đè số lượt cài đặt ra mà thu thôi
Theo chính sách này (yêu cầu cả doanh thu và số lượt cài) thì chắc bọn Unity làm việc với các store như Steam, GG với Apple để tính doanh thu rồi trừ đúng không thím

https://forum.unity.com/threads/uni...ackaging-updates.1482750/page-99#post-9307844We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns:
Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have.
Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model.
How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on:
For additional questions, we have updated our blog and FAQ resources.
- Re-install charges - we are not going to charge a fee for re-installs.
- Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent.
- Trials, partial play demos, and automation installs (DevOps) charges - we are not going to count these toward your install count. Early access games are not considered demos.
- Web and streaming games - we are not going to count web and streaming games toward your install count either.
- Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives.

))
Em cảm ơn 

. Em cảm ơn ạ
. Sợ bỏ ngang nên mua gần hết 200$ tiền asset mà mình cho là hữu ích để có động lực. Vậy mà mới tạo vài cái terrain rồi vẽ vài con đường và đặt chục cái nhà, chục cái cây mà game lag quá, chơi trên con vsmart live mà loanh quanh 2x 3x fps. Giờ phải tạm gác việc học code để tìm hiểu các thuộc tính về prefab, shader, material… để tối ưu được game trên nhiều cấu hình. Chứ giờ làm game ra mà máy trung cấp chơi còn giật thì sao mà publish.
